Hollow Knight: Silksong is an incredibly difficult yet incredibly satisfying game that I’m glad I took a risk on … The infuriating difficulty makes it ecstatically satisfying when you finally overcome a challenge. And when you think you’re starting to figure things out, they throw another twist at you.
Enemies, naturally, take the form of bugs; and at this size, they might as well be dinosaurs. Borderline-microscopic critters (like the aforementioned aphids) are the size of small kittens, and ants are the size of Big Cats. And those are just the first few foes you’ll encounter.
It’s basically gotten to a point where I don’t feel like I fight enough sometimes. I find myself initiating combat when I don’t really need to, just to get the experience points. I’m basically a ghost, picking and choosing the times I bless the enemies with being able to see me.
It’s pretty interesting how your perception of something can color how you experience it — the whole idea behind “under-promise, over-deliver”. When I first heard about this game, in my mind it was the “first ever open-world Star Wars RPG”, which sounded dope. I thought it was going to be an Outlaw game set within…